

They understand almost everything,” Hindpere said. The last two years have represented a striking change for the team at ZA/UM. After all, you can’t change for the better if you don’t know you need to in the first place. Learning from bad behaviors is an important step to moving forward. When I asked about mistakes, there almost felt like there was a sense of pride in them. This introspection and change fundamentally represent something about the team.
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Elysium is a growing world that Hindpere hinted may have future projects, but it’s clear the team has been focusing on making Disco Elysium the game they wanted it to be.ĭisco Elysium: The Final Cut releases on March 30, and with it comes political vision quests and full VO. From the scratchy Rorschach test art to the anthemic, moody post-rock soundtrack provided by British Sea Power, it’s clear that the world is one based on introspection. Self-questioning seems to lie at the very core of what the team at ZA/UM is doing. Using Harry as a front to explore your own emotions is as important to the writer as it is to the player, and this is something the team has taken in. When speaking about mistakes, Hindpere revealed that half of the team have learned to meditate, noting that is something Harry should perhaps learn. Disco Elysium deals with the ugliness of humanity and what happens if you spend too long staring at that ugliness. To believably make Harry a character who can explore the very boundary of the self, you must explore how that boundary has been crossed. “Writing Harry felt very freeing in a sense that he’s the fantasy of a trickster, someone who has let himself go so totally that this gives him a certain freedom to test boundaries and really dive into his emotions,” Hindpere said. Much like how Harry explores himself, Disco Elysium became this for the team. I should have become a surgeon!’ That kind of thing.“ “‘No one wants this anyway! People are stupid.
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“When you’re an artist starving for an audience, fighting for the right to participate in the medium-as we were before the PC release of Disco Elysium-you have ample opportunity for nihilism,” Hindpere said. When the product you produce is a part of yourself, this becomes abundantly clear. There’s a sincerity to its humor, not just an excuse to throw punches but a reason to. It has this biting satire and irony but not so much as to feel alienating. This wonderfully describes that ineffable appeal to Disco Elysium. There’s definitely a bit of Harry in him too-or vice versa.” There’s great intellectual sincerity hidden behind his eccentric self. “I’d say that he shows that you can use humour and irony to explore the world and its underlying assumptions, something that we’re also trying to do. It’s easy to posture intellectualism, it’s more important to understand it.


She talks about the way that people can conceptualize big ideas into small segments to get across a point. His term ‘less than nothing’ became one of the ways we describe pale in the game,” Hindpere said. “Philosophically… it doesn’t perhaps come as a surprise that we’re fans of Slavoj Žižek. There’s this paradoxical nature to your actions and their consequence in your time in Elysium, and this is something that caught me off guard almost immediately. Kim manages to keep his upbeat tone, and even Harry gets some absurdist joy out of ditching a bill while diving headfirst into a wheelchair-bound woman. Although Harry is wallowing in his own despair, the world around him breathes and moves-it exists. It succinctly deals with historical philosophy and sociology in ways that expand the universe to feel concrete and raw.įundamentally, existential nihilism is not always met with personal nihilism, and this is clear from the very first moments. It’s dripping with satire and consistently downplays itself, yet it feels important in its own right. Disco Elysium makes fun of all four but also attempts to get to something more personal underneath it. There are political motivations for characters, and they all have their own philosophy, but the team “put hours into making it politically balanced for all four ideologies depicted in the game.” Those four ideologies are Communism, Fascism, Moralism, and Ultraliberalism.
